3D Objects
Light_3D
3D Character of the game Eve’s Emergency Toy Box.
Created and textured in 3Ds Max.
2017 ©
My Dino
3D main character.
Created in 3Ds Max and textured in Mudbox.
2017 ©.
Explosive boy
Explosive boy
This is a character created for a 2D game call Eve’s emergency toy box. Is part of the enemies of the game.
Features: Can walk any where, shoot bullets and throw bombs.
Jump and avoid any obstacles.
Designed in Fireworks.
2013 ©
Light
Light
This light is a character created for a 2D game call Eve’s emergency toy box. Is part of the enemies of the game.
Features: Can run at high speed and shoot fire bullets.
Jump and avoid any obstacles. Move from and back.
Designed in Fireworks.
2013 ©
Robot Fire 2D
Robot Fire
This robot is a character created for a 2D game call Eve’s emergency toy box. Is part of the enemies of the game.
Features: Can walk fast but not run. Move from, and left to right. Jump and avoid any obstacles. He can shoot bullets and kill with his spring weapon.
Designed in Fireworks.
2013 ©
Eve’s emergency toy box
Project: 2D Allegro Game
The gender for this game is an action platformer.
The concept is: A jealous old toy steals Eve’s favourite doll, but little does he know he’s messed with wrong little girl…
2D game, designed for teenagers (12+), both genders and is subject to international availability.
In this game the player must choose between two toys which they will play as at various points throughout the game. They can choose between Brickhead (a very large, stocky toy who is physically powerful yet quite sluggish), or Silent Jim (a lanky long armed toy, appearing to not be able do much but is full of power and has a larger range).
Whoever is chosen will go through the aventure along side Eve as her aid and weapon; she would face avoid her enemies.
Robot_Fire 3D
3D Character of the game Eve’s Emergency Toy Box.
Created in 3Ds Max and textured in Mudbox.
2017 ©
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